⟳ Репост от esselfortium 🏳️‍⚧️

truly the thing that stands out with Doom (and Half Life, and Quake, and Marathon, and--) is that we used to let level designers be bastarding little tricksters in a way that even the Good Level Design shooters of the 2010s onwards forgot

nat.

y'all ever just fucken play.... DOOM (1993)? y'all heard of this??