⟳ Репост от Rayne Grimm Vulpes Zer-Duh

How stories that come from player choices are far more interesting to me than what I have planned, and how active listening and taking tea breaks to re-orient play their parts in that GM style. Also covers points such as "If a situation is resolved by an NPC's actions, why are the players here?"

Rayne Grimm Vulpes Zer-Duh

If you had to give a one hour discussion about any top c related to ttrpgs with no warning what would your topic be and what points would you bring up? #TTRPGQuestion #ttrpg