TTRPG core book in the 1970s: Over 75.00 adjusted for inflation, in black and white with spotty illustrations and typically 128 pages or less. Today, 50 bucks in 2026 dollars, full color, 250-300 pages.
The one thing about tech on a basic functionality level that irritates me is that there seems to be some sort of Red Queen's Race with actual speed. Like, it seems every decade or so even with good informational hygiene computers and phones get intolerably slow for everyday stuff.
Like, not the newest games or real-time video crunching, but checking mail and browsing and the like. I don't know if it's website and app designers thinking that faster computers mean they can cruft us up with extra processing & don't have to actually optimize as much, or what, but it does happen.
Oh, I understand. You're correct -- the most generic pages are now full of bloat, mostly due to auto-generated frameworks and templates vs. the days when you wrote HTML by hand in Notepad.
I read somewhere the average generic web page now downloads more data than the original Doom, and that was several years ago.
It is *absolutely* that no one bothers optimizing except for the most bleeding-edge technologies that won't run at all unless they're optimized.
If it takes a week of time for a programmer to hand-tweak compiled assembly to get a speed improvement of a few milliseconds, that's not worth it. But multiple by all the different pieces that AREN'T optimized, and the slowdown is noticeable.
(IOW, if you have 1,000 different bits, each of which COULD be 10ms faster, you're now losing 10 seconds. But it's not worth it for each of the teams/people who make each of those bits to do the optimization, though the cumulative loss is great.)