Ysabel Li - Concept Artist bsky.app/profile/joel...
Joel BurgessYsabel Li embodies the best kind of concept artist; an indispensable partner in translating ideas to the screen. www.artstation.com/ysabellee
Thomas Fraser - 3D Artist (Environments, Assets, Lighting) bsky.app/profile/joel...
Joel BurgessThomas Fraser’s work is unmissable in Ambrosia Sky; he built the modular kit that underpins our brutalist environments, refined lighting across our levels, built and placed set decoration elements, and configured assets to support our complex simulation systems. thomasfraser.artstation.com
Andrea Luc - Producer bsky.app/profile/joel...
Joel BurgessAndrea Luc facilitates the impossible. She didn’t just balance the tension between ambitious goals and real-world delivery, helping steer us to deliver Ambrosia Sky: Act One at a high level of quality - she did so with infinite grace, empathy, and pragmatic professionalism. www.producewithhe.art
Michelle Hwu - Audio Director bsky.app/profile/joel...
Joel BurgessMichelle Hwu understands the often-invisible work that goes into building a cohesive audioscape. What stood out in working with her wasn’t just her experience in game audio direction, but the care and intent behind every creative choice. www.linkedin.com/in/michelleh...