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Text from image: The player can fit through one of these gaps, but not the other. Can you tell which? Sometimes we call this "ambiguous space" and it's a subtle thing that can make a level feel bad to navigate. Especially in a first-person game.

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(cont.) This example is exacerbated because the table that you're blocked by is below the typical eye-line of the player, so you don't know right away what you're stuck on if you try and pass through the smaller gap.

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(cont.) In this case the easy solution would be shift the table over so it's unambiguously clear that you can pass through one gap, and unambiguously clear that the other is blocked."