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So like What happens when the hour limit comes up mid boss fight They say the ad experience won't interrupt gameplay, but... that sure sounds like an interruption.

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devils advocate: maybe it's more like a 1 hour cooldown before an ad *can* play? (triggered by, say, a menu opening or said boss dying)

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I considered this, but feels like it would take a lot of extra work to set flags for what parts of games can and can't play an ad. And also, that's exploitable, like what if a game has a glitch to make it think a cutscene is playing and that just turns ads off forever? So nah, it'd just be a timer.

Ответ для Ronnie the Computing PuPPy

it cant be that hard to at least set a 'menu' flag