lol yeah, that tracks. I think the gap between "accessible puzzle + hint" and "for the ARG sickos" is basically an infinitely wide canyon.
Профиль
Joel Burgess
Профиль VivelyIf you want to give us a little extra support: Encourage friends (and enemies) to grab the game! It's a good deal right now, and word of mouth helps a ton Pick up the OST, which directly benefits both Soft Rains and our amazing composer, Grej store.steampowered.com/app/3763620/...
Handy link to the twitch channel: www.twitch.tv/softrainsgames
Michelle Hwu - Audio Director bsky.app/profile/joel...
Joel BurgessMichelle Hwu understands the often-invisible work that goes into building a cohesive audioscape. What stood out in working with her wasn’t just her experience in game audio direction, but the care and intent behind every creative choice. www.linkedin.com/in/michelleh...
Andrea Luc - Producer bsky.app/profile/joel...
Joel BurgessAndrea Luc facilitates the impossible. She didn’t just balance the tension between ambitious goals and real-world delivery, helping steer us to deliver Ambrosia Sky: Act One at a high level of quality - she did so with infinite grace, empathy, and pragmatic professionalism. www.producewithhe.art
Thomas Fraser - 3D Artist (Environments, Assets, Lighting) bsky.app/profile/joel...
Joel BurgessThomas Fraser’s work is unmissable in Ambrosia Sky; he built the modular kit that underpins our brutalist environments, refined lighting across our levels, built and placed set decoration elements, and configured assets to support our complex simulation systems. thomasfraser.artstation.com